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Generally, it is considered one of the best RPG Maker plugin collections available. Contribute to neohoy/RPG-Maker-MV development by creating an account on GitHub. Named after Yanfly, the creator of the plugins, and also the name of an enemy in the Tyler Warrens RPG Battlers pack, these plugins are used to increase the functionality of RPG Maker MV.
Rpg maker mv yanfly dispersing damage software#
At the end, I feed it a line of JavaScript to set the user's HP to 0 in order to kill them.įor my own such skill, I set the damage formula to a.hp, so whoever blows up will do damage equal to their current HP before promptly dying. Yanfly Engine is the name of a library of plugins for RPG Maker MV. yanfly.moe/ Hello Here are some plugins made for RPG Maker MV, a piece of software that lets you create your own role playing games for the PC, Mac, and various mobile devices Keep in mind that these plugins are made for RPG Maker MV only They do not work on other RPG Makers. I call it in the action sequence instead of in the main skill settings so that it can center on the user (who is literally exploding) instead of on the target enemies. In the Note box, paste the following: Īnimation 109 is a large explosion, assuming you haven't messed with the default RTP stuff you can substitute whatever animation ID you want. you want, but don't give it an animation. In the skill settings, give it whatever cost, damage formula, etc. If you have a specific intent to use scripting in a skill, let us know what you wish the skill to do and I'll see what can be done. It uses Yanfly's Action Sequence Pack 1, which in turn requires Battle Engine Core as a prerequisite. I have used Yanfly's Skill Core plugin to get enemy information and set it to game variables without disrupting other skills or functions, so this might be a valid alternative. I realize I'm late to the party here, but I wanted to post my own take on a selfdestruct skill.